#ifndef __IENTITY_H__
#define __IENTITY_H__
class IEntity
{
public:
  virtual void createBoundingBox(float a, float b, float c) = 0;
  virtual void createBoundingSphere(float r) = 0;
  virtual void getOrientation(float& yaw, float& pitch, float& roll) = 0;
  virtual void getPosition(float& x, float& y, float& z) = 0;
  virtual void setPosition(float,float,float) = 0;
  virtual void moveVector(const float x, const float y, const float z) = 0;  
  virtual void addForce(const float x, const float y, const float z) = 0;
};
#endif